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Goal
The goal (or "net") is made of metal and is four feet tall and six
feet wide. It extends
backwards approximately three feet (see Figure 4-3).
When a shot hits the metal on a goal it is known as "hitting the
pipe." Most goals today
are secured to the rink with magnetic posts or some other means so that if
player runs into it, it will move and avoid injuring the player.
If the net comes off its posts a goal cannot be scored and play is
stopped for a face-off.
4 -
3 Ice Hockey Goal and Net

Most
new goals have the netting strung very tightly. This can cause a very hard shot to enter the goal and pop
back out as though the goalie stopped it.
Adult hockey leagues do not normally have goal judges standing by the
nets. If your team has some
players with strong shots you may
want to remind the referees to play close attention to pucks that are hit
hard at the net.
Our
team got a new player mid season who had a very hard shot.
In his first game he took a shot from the slot where it hit the back
of the net and bounced back into play.
The referees did not see the goal and play continued.
When he got back to the bench we told him "its a league rule
that your first goal doesn't count!"
Fortunately, we won the game going away.
- Dan
Outdoor
ice rinks
If you are fortunate to live in a climate that has an extended season of
weather below freezing, you can practice your skills and have fun at outdoor
rinks. If you are
playing on an outdoor rink with
boards, pay attention to the distance between the blue lines and the goals.
If this is not measured correctly, you may adjust your shooting and
other parts of your game incorrectly.
Outdoor
rinks can sometimes have large cracks in them - especially if they are on a
pond or lake. Many a good
hockey player has sprained an ankle or twisted a knee on an outdoor rink due
to their skates catching in cracks. Don't
skate backwards if you see cracks!
Although
play on outdoor rinks tends to be casual, you should always wear some of
your gear. Pads, gloves
and elbow protectors are a
minimum requirement. You will also notice that your skates will need more
frequent sharpening after skating outdoors because the ice is harder.
Outdoor
rinks can have pick up games or they may be relatively unoccupied.
It is useful to practice individual skills such as stick handling and
shooting on these rinks. Avoid playing long shifts on an outdoor rink in a pick up
game. Unfortunately, you may
pick up lazy habits to conserve
energy. These will not serve
you well when you are in a real
game and skating short and intense shifts.
If
you like do it yourself projects, there is nothing as much fun as your own
backyard rink.
Periods
Adult ice hockey is usually played in indoor ice rinks where the ice time
costs about $100 to $200/hour. Therefore, your league should be well
organized to take the maximum advantage of the ice time you have available.
The
best way to play is "stop time."
This is the way pro, college and high school teams play.
A period is 15 to 20 minutes long and the time stops when the whistle
is blown by the referee. Stop time lets a team strategize more carefully.
It also allows for line changes in an orderly manner.
If
you cannot afford a stop time game, another option is "running
time." In this option the clock is not stopped for whistles and the
period is over when the period time elapses.
Unfortunately, running time allows a team that is ahead to stall
during faces-offs to preserve their lead.
In
some leagues, the games are played stop time until they get close to the end
of the rental period. The
referees then move to running time to complete the game.
This happens frequently if the teams are tied and they move into an
overtime period.
In-line
hockey is played with two 12
-15 minute stop time halves or two 22 minute running time halves.
Players
An ice hockey team is made up of six players - a goalie, two defense, two
wings and one center. The
goalie normally plays the whole game, while the defense and forwards (wings
and center) will play in shifts. A
team should have no more than 20 players to make sure everyone has a chance
to play. Three offensive lines,
three defensive lines and a goalie is a common adult team size.
The Strategy Chapter
provides a number of suggested ways in which a team can organize its players
into these lines.
In-line
hockey has only four skaters and a goalie.
In-line hockey requires more room due to the need to skate in larger
patterns. In- line teams usually play two offensive and two defensive
skaters. One of the defensive
players frequently rotates up to play "wing" on the attack and
then back to play defense.
Players
normally skate a shift of 30 seconds to 2 minutes, with a 60 second shift as
the optimal target for most adults players.
Teams need to pay attention to the shift time on the rink as the
tendency is for players to stay out too long.
A good practice is for the next line on the rink to keep track of the
current line's time on the rink. As
this time approaches 60 seconds, they should start to shout to their team
mates to get off. Even if the
forwards think they have a good rush going, it is almost always better to
dump the puck into the corner and get "fresh legs" onto the rink.
Hockey
has the unique rule of allowing players to "change on the fly."
For a one player to replace another while the game continues, they
must skate to the bench. Both players can be on the rink surface together, but the
player leaving the rink cannot play a puck that may come within their area.
If a player leaves the bench and another player does not get off ,
the team has "too many players" and the referees can invoke a two
minute penalty.
A
team's ability to effectively change on the fly is a team skill that can
make a big difference in winning games.
To do this requires discipline from the next set of players onto the
rink. Every player
should know if they are the next player on the rink and what position they
are to take. As a player leaves
the rink and heads toward the bench they should shout out their position -
"right wing". The new
right wing should then enter. The
next line needs to watch and anticipate line changes and not get caught up
in watching the game.
Some
teams make it a practice for the players coming to the bench to use the
doors into the team bench . The players entering the rink go over the
boards. When you are coming off
the rink make sure to swing wide so your teammates can enter directly into
play. Another practice is to
seat defensive players on the bench closest to their goal and the forwards
farthest from the goal. This
helps both positions get into the play more quickly.
These techniques are very useful as there is nothing more
embarrassing (or painful) than colliding with your teammate on a change.
The
best time to change on the fly is when you are on the attack.
If you can bring the puck into the neutral zone and make a
slow shot into the corner, all players
can change. Never change
on the fly when you are in your own defensive zone.
Teammates should pay special attention if a player on the rink looks
like they are tiring. They may
be very involved in the game and not notice how long they have been on the
rink. A friendly holler to get off will probably be appreciated -
especially by their legs!
Uniforms
and Captains
Uniform rules vary by league. In
general, a full uniform includes a jersey with a number on it and matching
socks. Home uniforms are
light and away uniforms are dark. Some
Leagues also require matching helmets, breezers and gloves.
A
team's captain wears a "C" on their shoulder and the assistant
captains wear an "A." The
captains have the special function on the rink of talking to the referees.
Captains can ask a referee how they interpreted the rules in making a
call. A good captain will also
ask the referees to watch the other team for some of the more subtle
penalties such as holding and interference.
Stopping
play
Hockey is a very fluid game and can continue uninterrupted for many minutes.
However, when the referee blows the whistle play must stop and not begin
again until the puck is dropped in a face-off.
The continuation of play after a whistle is not only considered bad
form but may result in a penalty. A
shot on the opposing goalie is not only "bush league" but could
attract physical attention from the other team !
Off
sides
Play will be stopped if a team enters the offensive zone off sides.
To be off sides a player on the attacking team must precede the puck
over the blue line as they enter the zone.
This normally happens when an offensive player without the puck gets
into the zone before the puck carrier.
When the referee sees an offside, the whistle is blown and a face-off
occurs outside the blue line at one of the dots in the neutral zone.
Figure 4 - 4 illustrates a common offside situation.
Figure 4 - 4 Off sides

A
player is in the zone when both of their skates are inside the outside edge
of the blue line. This rule
allows a skater that is ahead of the puck carrier to skate along the blue
line with one skate in the neutral zone until the puck carrier enters the
zone. This technique is helpful
because it allows the attacker to maintain speed rather than pulling up and
stopping at the blue line.
If
an attacking player is off side but the puck is picked up and
controlled by the defending team a delayed off side is indicated by the
referee with one arm held vertically. Play
will only stop if an attacking
player touches the puck inside the defensive zone.
If all the attackers leave the offensive zone, the delayed offside is
canceled.
Delayed
offside can be of strategic advantage to the defending team. It allows the
defense to move the puck up ice with no risk until they reach the neutral
zone. A good defensive
player will move carefully out of the zone and hit a wing or center with an
accurate pass as they break quickly across the neutral zone.
An
intentional offside can be called by the officials if they believe an
attacking team created an offside situation in order stop play. The face-off for an intentional offside occurs in the
attacking team's defensive zone.
A player on the offending team does not want to hear these words from
the referee - "all the way down!"
The
offside rule is an option in in-line hockey.
When a league uses this rule, the center line acts as the offside
line in the same manner as the blue line in ice hockey.
When
the in-line offside rule is used, the player with the puck must have full
control as they cross the center line.
If an attacking player precedes the puck, which is not passed or
deflected into the attacking zone, but a defending player is able to play
the puck, then plays continues and no offside penalty is called.
The
defending team must pass or carry the puck.
All attacking players must clear the offensive zone by leaving it or
making skate contact with the center line.
The
attacking team may have players other than the player with the puck in the
attacking zone. However, these
other players may not touch the puck until after the player with the puck
enters the attacking zone in control of the puck.
The
Rink and the Rules continues on the next page.
 
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